Platformer Development Log

7/7/08

= Ironed out some issues with jumping when colliding with walls.

» The player would either grind along the wall and not get the full height of their jump or would embed into the wall as they fell.

= Fixed another issue with collisions.

» There was a minor problem that caused a player a few pixels off from a wall to be considered as bumping the wall.

Took a screenshot today. Should start looking better soon.

7/6/08

= Got jumping working.

» Jumping works but is lacking artwork.

= Spent about 15 mintes organizing code and adding comments that were left out.

= Fixed some glitchy stuff dealing with jumping and movement.

= Javster from BYOND henceforth known as Javster Rogue—as he is aliased on pidgin—began doing pixel work for me.

» He has diligently done everything I have told him to do with little trouble or prodding on my part. We are quite well on the way to having a decent character to look at while testing things.

7/5/08

= Started working on jumping.

» Fixed a bug » There was a bug with how a Being is moved around the map's “tiles” multiple instances of the Being's pointer were being added to the tiles contents.

» Jumping states should be incorporated soon.

» Need to be able to detect when a jump starts as well as determine jump duration and speed.

6/26/08

= Got animations with states working quite nicely.

» This allows the development of states to allow for a wide variety of motion.

6/23/08

= Set up a recursive getImageStates() method to prepare images for use.

» Next up would be to make the getImageStates() method put the images into Animations so that they can be applied directly rather than build by hard code.

6/22/08

Got a simple animation working for Java Platformer (Just one simple animation with only one set of states.