7/7/08 |
= Ironed out some issues with jumping when colliding with walls. » The player would either grind along the wall and not get the full height of their jump or would embed into the wall as they fell.= Fixed another issue with collisions. » There was a minor problem that caused a player a few pixels off from a wall to be considered as bumping the wall.Took a screenshot today. Should start looking better soon. |
7/6/08 |
= Got jumping working. » Jumping works but is lacking artwork.= Spent about 15 mintes organizing code and adding comments that were left out. = Fixed some glitchy stuff dealing with jumping and movement. = Javster from BYOND henceforth known as Javster Rogue—as he is aliased on pidgin—began doing pixel work for me. » He has diligently done everything I have told him to do with little trouble or prodding on my part. We are quite well on the way to having a decent character to look at while testing things. |
7/5/08 |
= Started working on jumping. » Fixed a bug » There was a bug with how a Being is moved around the map's “tiles” multiple instances of the Being's pointer were being added to the tiles contents.» Jumping states should be incorporated soon.» Need to be able to detect when a jump starts as well as determine jump duration and speed. |
6/26/08 |
= Got animations with states working quite nicely. » This allows the development of states to allow for a wide variety of motion. |
6/23/08 |
= Set up a recursive getImageStates() method to prepare images for use. » Next up would be to make the getImageStates() method put the images into Animations so that they can be applied directly rather than build by hard code. |
6/22/08 |
Got a simple animation working for Java Platformer (Just one simple animation with only one set of states. |